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GUIDA AL CODING

Ultimo Aggiornamento: 28/12/2009 09:15
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Post: 5.956
Post: 1.287
Registrato il: 28/07/2009
Città: NAPOLI
Età: 29
Sesso: Maschile
Civis
Team Modder
28/12/2009 09:15
 
Modifica
 
Quota

di boboav
PRIMA PARTE
In questo tutorial, spero di spiegare in modo semplice a tutti i nuovi modder, come modificare il text, per ora iniziamo dal desc_strat.

Prenderemo per esempio come ho fatto io per inserire i Tartari nella mai minimod per Bellum Crucis, di nome Full Campaing.


Innanzitutto, scendiamo nel desc_strat e troviamo i Tartari, modificati devono essere così:


faction timurids, bureaucrat stalin
ai_label default
denari 99500
denari_kings_purse 3000


Potete scegliere voi l'IA Personality e i denari.
Ora, per renderli una vera fazione, dobbiamo mettergli delle regioni, così scendiamo fino alla stringa degli indipendenti(si possono scegliere anche città delle altre fazioni), denominata slave. Prendiamo le città che vogliamo assegnare ai Tartari, la nostra fazione diventa così:


faction timurids, bureaucrat stalin
ai_label default
denari 99500
denari_kings_purse 3000
settlement
{
level city
region Baghdad_Province

year_founded 0
population 5800
plan_set default_set
faction_creator zenghids
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}

settlement
{
level large_town
region Medina_Province

year_founded 0
population 2000
plan_set default_set
faction_creator egypt
building
{
type core_building wooden_wall
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region Tabriz_Province

year_founded 0
population 1900
plan_set default_set
faction_creator turks
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type hinterland_roads roads
}
}

Togliamo la guarnigione indipendente in tutte le città assegnate ai Tartari.
Allora, per ora abbiamo solo una fazione, e delle città assegnate, tuttavia, dobbiamo creare un certo numero di generali(basterebbe anche solo il capofazione).
Allora, qui state molto attenti, perchè la maggior parte degli errori avviene qui.
Dunque procediamo. Creiamo Tamerlano, e lo mettiamo come capofazione, ora ci vogliono alcune accortezze, perchè bisogna assegnare un nome presente nel file desc_names che trovate in Data. Allora vediamo che il nome Timur è già presente, quindi lo scriviamo con tanto di tratti:

character Timur, named character, male, leader, age 25, x 347, y 97
traits GoodCommander 5 , NaturalMilitarySkill 4 , Brave 5 , Energetic 4 , Xenophobia 3 , InspiringSpeaker 3 , VictorVirtue 3 , Authoritarian 3 , AssassinMaster 3 , DeceiverVirtue 3 , Disloyal 4 , Berserker 3 , Factionleader 1

Le coordinate 347 e 97 sono quelle di Baghdad, la capitale. Ora bisogna fare attenzione nella creazione dell' armata, nell'export_desc_units ci sono tutte le unità, quelle che nella scritta owneship hanno timuridis, sono utilizzabili, per esempio mettiamo così:

character Timur, named character, male, leader, age 25, x 347, y 97
traits GoodCommander 5 , NaturalMilitarySkill 4 , Brave 5 , Energetic 4 , Xenophobia 3 , InspiringSpeaker 3 , VictorVirtue 3 , Authoritarian 3 , AssassinMaster 3 , DeceiverVirtue 3 , Disloyal 4 , Berserker 3 , Factionleader 1
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0

Creiamo tutte le armate seguendo lo schema e avremo questo:

faction timurids, bureaucrat stalin
ai_label default
denari 99500
denari_kings_purse 3000
settlement
{
level city
region Baghdad_Province

year_founded 0
population 5800
plan_set default_set
faction_creator zenghids
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}

settlement
{
level large_town
region Medina_Province

year_founded 0
population 2000
plan_set default_set
faction_creator egypt
building
{
type core_building wooden_wall
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region Tabriz_Province

year_founded 0
population 1900
plan_set default_set
faction_creator turks
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type hinterland_roads roads
}
}


character Timur, named character, male, leader, age 25, x 347, y 97
traits GoodCommander 5 , NaturalMilitarySkill 4 , Brave 5 , Energetic 4 , Xenophobia 3 , InspiringSpeaker 3 , VictorVirtue 3 , Authoritarian 3 , AssassinMaster 3 , DeceiverVirtue 3 , Disloyal 4 , Berserker 3 , Factionleader 1
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Illugei, named character, male, age 18, x 343, y 93
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Jangg, named character, male, age 18, x 338, y 136
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Suyiketu, named character, male, age 18, x 347, y 85
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Udutai, named character, male, age 18, x 319, y 22
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0

poi servono per rendere la fazione più realistica spie, assassini ecc...(i nomi li prendiamo sempre nel character di desc_nemes, mettiamo le coordinate, e aggiungiamoli alla fine, ora avremo una cosa del genere:

faction timurids, bureaucrat stalin
ai_label default
denari 99500
denari_kings_purse 3000
settlement
{
level city
region Baghdad_Province

year_founded 0
population 5800
plan_set default_set
faction_creator zenghids
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}

settlement
{
level large_town
region Medina_Province

year_founded 0
population 2000
plan_set default_set
faction_creator egypt
building
{
type core_building wooden_wall
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region Tabriz_Province

year_founded 0
population 1900
plan_set default_set
faction_creator turks
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type hinterland_roads roads
}
}


character Timur, named character, male, leader, age 25, x 347, y 97
traits GoodCommander 5 , NaturalMilitarySkill 4 , Brave 5 , Energetic 4 , Xenophobia 3 , InspiringSpeaker 3 , VictorVirtue 3 , Authoritarian 3 , AssassinMaster 3 , DeceiverVirtue 3 , Disloyal 4 , Berserker 3 , Factionleader 1
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Illugei, named character, male, age 18, x 343, y 93
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Jangg, named character, male, age 18, x 338, y 136
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Suyiketu, named character, male, age 18, x 347, y 85
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Udutai, named character, male, age 18, x 319, y 22
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0

character Nikha, spy, male, age 20, x 342, y 94
traits GoodSpy 5

character Ambaghai, diplomat, male, age 20, x 339, y 104
traits GoodDiplomat 5

character Iturgen, priest, male, age 25, x 345, y 97
traits NaturalPriestSkill 3 , GoodDenouncer 5

character Dayir, merchant, male, age 25, x 346, y 90
traits GoodMerchant 4


Per finire abbiamo bisogno di una famiglia reale, prendiamo i nomi per le donne sempre in desc_names, ma non in character bensì in women, e poi le inseriamo nella famiglia reale, e per questo vi rimando ad un tutorial di House incentrato proprio sulla creazione di una famiglia reale, io mi limiterò a scrivere come ho fatto:

faction timurids, bureaucrat stalin
ai_label default
denari 99500
denari_kings_purse 3000
settlement
{
level city
region Baghdad_Province

year_founded 0
population 5800
plan_set default_set
faction_creator zenghids
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}

settlement
{
level large_town
region Medina_Province

year_founded 0
population 2000
plan_set default_set
faction_creator egypt
building
{
type core_building wooden_wall
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region Tabriz_Province

year_founded 0
population 1900
plan_set default_set
faction_creator turks
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type hinterland_roads roads
}
}


character Timur, named character, male, leader, age 25, x 347, y 97
traits GoodCommander 5 , NaturalMilitarySkill 4 , Brave 5 , Energetic 4 , Xenophobia 3 , InspiringSpeaker 3 , VictorVirtue 3 , Authoritarian 3 , AssassinMaster 3 , DeceiverVirtue 3 , Disloyal 4 , Berserker 3 , Factionleader 1
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Illugei, named character, male, age 18, x 343, y 93
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Jangg, named character, male, age 18, x 338, y 136
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Suyiketu, named character, male, age 18, x 347, y 85
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0


character Udutai, named character, male, age 18, x 319, y 22
traits GoodCommander 2
army
unit Mongol Bodyguard exp 1 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Elephant Rocketeer exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Lancers exp 0 armour 0 weapon_lvl 0
unit Dismounted Heavy Archers exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephants Mercs exp 0 armour 0 weapon_lvl 0
unit Elephant Artillery Mercs exp 0 armour 0 weapon_lvl 0

character Nikha, spy, male, age 20, x 342, y 94
traits GoodSpy 5

character Ambaghai, diplomat, male, age 20, x 339, y 104
traits GoodDiplomat 5

character Iturgen, priest, male, age 25, x 345, y 97
traits NaturalPriestSkill 3 , GoodDenouncer 5

character Dayir, merchant, male, age 25, x 346, y 90
traits GoodMerchant 4

character_record Chagur, female, age 25, alive, never_a_leader
character_record Hogelun, female, age 5, alive, never_a_leader


relative, Timur, Chagur, Hogelun, end


Abbiamo finito!!! Ora l'ultima cosa è salire all'inizio dell desc_strat e mettere i timuridis da nonplayable a playable.


Continua...........










SECONDA PARTE
allora, visto che ci siamo continuiamo subito con il file desc_sm_faction,
parleremo di come modificarlo, prendendo per esempio la modifica della religione di un popolo, come ho fatto io sempre nella FullCampaing mod. Allora dobbiamo mettere i mongoli pagani invece che islamici. Ora ne approfitteremo anche per prendere confidenza con gli altri comandi.

Allora, una fazione nel desc_sm_factions è strutturata così:

faction mongols
culture middle_eastern
religion islam
symbol models_strat/symbol_mongols.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 244, green 231, blue 170
secondary_colour red 0, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_mongols.tga
standard_index 8
logo_index FACTION_LOGO_MONGOLS
small_logo_index SMALL_FACTION_LOGO_MONGOLS
triumph_value 5
intro_movie faction/minor_intro.bik
victory_movie faction/minor_win.bik
defeat_movie faction/minor_lose.bik
death_movie faction/minor_lose.bik
custom_battle_availability yes
horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Mongol Infantry
horde_unit Mongol Foot Archers
horde_unit Mongol Heavy Archers
horde_unit Mongol Heavy Lancers
horde_unit Mongol Light Lancers
horde_unit Mongol Horse Archers
horde_unit AS Rocket Launcher
can_sap yes
prefers_naval_invasions no
can_have_princess no
has_family_tree yes

Allora all' inizio abbiamo delle info come cultura, religione, colore ecc....,se vogliamo cambiare la religione dobbiamo semplicemente togliere islam e inserire pagan.
ATTENZIONE:tutte le stringhe che iniziano con horde non sono universali e valgono solo per mongoli e tartari. Ora cambiamo la fede.

faction mongols
culture middle_eastern
religion pagan
symbol models_strat/symbol_mongols.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 244, green 231, blue 170
secondary_colour red 0, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_mongols.tga
standard_index 8
logo_index FACTION_LOGO_MONGOLS
small_logo_index SMALL_FACTION_LOGO_MONGOLS
triumph_value 5
intro_movie faction/minor_intro.bik
victory_movie faction/minor_win.bik
defeat_movie faction/minor_lose.bik
death_movie faction/minor_lose.bik
custom_battle_availability yes
horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Mongol Infantry
horde_unit Mongol Foot Archers
horde_unit Mongol Heavy Archers
horde_unit Mongol Heavy Lancers
horde_unit Mongol Light Lancers
horde_unit Mongol Horse Archers
horde_unit AS Rocket Launcher
can_sap yes
prefers_naval_invasions no
can_have_princess no
has_family_tree yes


I comandi alla fine sono per la campagna, si basano su "yes" o "no", tipo avere la famiglia reale(questa stringha ha "no" in pochi casi, come il Papato o l'Ordine Teutonico di Kingdoms, sopra notiamo anche la stringha custom_battle_availability, questa funziona sempre con yes o no, e decidiamo se metterli nelle battaglie personalizzate.

Ora che i mongoli sono pagani, è opportuno creare il nuovo edificio di culto, nel export_desc_building, e togliere mongols da quelli islamici, ma per questo rimando ad un'altro tutorial presente in questa sezione.

continua.....









TERZA PARTE
Allora, continuiamo, oggi analizziamo come creare nomi complessi.
I file cha modificheremo sono;
desc_names
names



Allora, vogliamo creare un nome che ho messo nella minimod di "Third Age" "La Battaglia per La Terra Di Mezzo", che sto realizzando in questi giorni.


Il personaggio che vogliamo creare è "Whaldar il capo collina"

Per prima cosa andiamo in data e apriamo il file "desc_names" con blocco note o wordpad.
Vogliamo aggiungere il nome per una fazione, ne scegliamo una a caso, i turchi.

Andiamo fino alla sezione dei Turchi e nella zona character scriviamo un nome a caso, per esempio "boboav".



Ora andiamo in data/text e apriamo il file "names" con blocco note o wordpad.
Ora basta mettere fra due parentesi graffe boboav(deve essere lo stesso nome messo in names) e a destra il nome che volete che esca nella campagna.

Esempio:
{boboav}Whaldar il capo collina.


Ora salvate e avete finito, per inserire il personaggio modificate il desc_strat, per info su questo file guardate all' inizio di questa discussione.







QUARTA PARTE
Allora, oggi analiziamo come cambiare il tempo di reclutamento per gliagenti, apriamo il descr_cultures.txt e troviamo:

Code:
spy spy.tga spy_info.tga spy.tga 350 1 1
assassin assassin.tga assassin_info.tga assassin.tga 500 1 1
diplomat diplomat.tga diplomat_info.tga diplomat.tga 50 0 0
admiral admiral.tga admiral_info.tga admiral.tga 100 1

allora, all' inizio c'è il tipo di personaggio, e lo lasciamo così, poi c'è il modello e lo lasciamo così, poi c'è il costo, nel nostro caso portiamo tutto a 50 fiorini(ma voi potete metterlo come volete), quindi viene così:

Code:
spy spy.tga spy_info.tga spy.tga 50 1 1
assassin assassin.tga assassin_info.tga assassin.tga 50 1 1
diplomat diplomat.tga diplomat_info.tga diplomat.tga 50 0 0
admiral admiral.tga admiral_info.tga admiral.tga 50 1


Il secondo e il terzo numero invece sono il tempo di reclutamento(alcuni ne hanno uno altri 2) , noi mettiamo tutto a 10 turni, e viene così:
Code:
spy spy.tga spy_info.tga spy.tga 50 10 10
assassin assassin.tga assassin_info.tga assassin.tga 50 10 10
diplomat diplomat.tga diplomat_info.tga diplomat.tga 50 10 10
admiral admiral.tga admiral_info.tga admiral.tga 50 10 10



ora salvete e il gioco è fatto.


P.S:ricordate di fare le modifiche per tutte le culture.






QUINTA PARTE
allora, ho visto che qui in cattedra in un vecchio mex si domandavano come fare, allora aggiorno il tutorial con una breve fase.

NEMICI SOTTOMESSI SUBITO:
Allora analizziamo come far partire un popolo come protettorato, semplicissimo, e può dare una forte svolta in quanto a storicità.


Allora apriamo il solito desc_strat

questa volta andiamo in basso, fino alle relazioni iniziali, questa zona si divide in due parti, una con la relazioni in termini di "fiducia"(la parte per le relazioni cha varia da pessime a idiliache), e un' altra parte che analizza la situazione diplomatica(quella che ci interessa).


Allora, basta cambiare una stringha8o mdificarne una), per esempio vogliamo mettere la francia protettorato dell' Inghilterra.


faction_standing france protectorate of england
faction_standing england allied with france


ATTENZIONE: per la fazione dominante (nel nostro caso Inghilterra) dovete mettere i sottomessi come semplici alleati, per la fazione sottomessa dovete inserire invece questa stringha "protectorate of", dopo cui inserire i dominanti.


Ora avrete un popolo sottomesso già in partenza






SESTA PARTE
Oggi analizzeremo il campo delle religioni. Le religioni sono sicuramente una delle cose che possono dare un tocco di qualità alle nostre mod, pensate ai Machiavello, nei quali House (io ho imparato da lui) ha inserito tante religioni, il che ha dato un certo aumento di storicità. Per Kingdoms il limite massimo di religioni è 10. In queta guida immagineremo di creare la religione "ebraismo". La prima cosa da fare è inserire la stringa nel data\descr_religions.
Apriamo il file, ecco cosa noteremo:
religions
{
catholic
orthodox
islam
pagan
heretic
}

religion catholic
{
pip_path ui/pips/pip_catholic.tga
}

religion orthodox
{
pip_path ui/pips/pip_orthodox.tga
}

religion islam
{
pip_path ui/pips/pip_islam.tga
}

religion pagan
{
pip_path ui/pips/pip_pagan.tga
}

religion heretic
{
pip_path ui/pips/pip_heretic.tga
}

qui ci sono tutte le religioni, nella prima parte c'è una lista, l'ordine di questa lista è anche l'ordine in cui vengono rappresentate nel gioco. facciamo il caso di volerla rappresentare dopo l'islam:
religions
{
catholic
orthodox
islam
ebraismo
pagan
heretic
}

ora analizziamo la seconda parte, qui si determina la piccola immagine della religione. La mettiamo sempre dopo l'islam:
religion catholic
{
pip_path ui/pips/pip_catholic.tga
}

religion orthodox
{
pip_path ui/pips/pip_orthodox.tga
}

religion islam
{
pip_path ui/pips/pip_islam.tga
}

religion ebraismo
{
pip_path ui/pips/pip_islam.tga
}

religion pagan
{
pip_path ui/pips/pip_pagan.tga
}

religion heretic
{
pip_path ui/pips/pip_heretic.tga
}

notate bene che ho copiato lo stesso percorso dell' islam, quindi quando apriremo i dettagli degli insediamenti l'ebraismo sarà reppresenteto con la mezza luna. Ovviamente se siete esperti di desin potete creare una nuova immagine, o usare una delle tante presente in altre cartelle in medieval2. Dopo analizzeremo anche questa fase. Ora con le stringhe aggiunte il nostro descr_religions sarà così:
{
catholic
orthodox
islam
ebraismo
pagan
heretic
}

{
pip_path ui/pips/pip_catholic.tga
}

religion orthodox
{
pip_path ui/pips/pip_orthodox.tga
}

religion islam
{
pip_path ui/pips/pip_islam.tga
}

religion ebraismo
{
pip_path ui/pips/pip_islam.tga
}

religion pagan
{
pip_path ui/pips/pip_pagan.tga
}

religion heretic
{
pip_path ui/pips/pip_heretic.tga
}

Per ora chiudiamo questo file e andiamo in data\text\religions. Apriamo il file(qui dovete aver transformato le string.bin in text, per farlo c'è il converter di apalcha già presente nelle altre guide di questo forum):
{catholic}Cattolica
{heretic}Eretica
{islam}Islamica
{orthodox}Ortodossa
{pagan}Pagana

a destra c'è la stringa come presente nel descr_religions, a sinistra il nome che apparirà nel gioco. Inseriamo sempre sotto l'islam:
{catholic}Cattolica
{heretic}Eretica
{islam}Islamica
{ebraismo}Ebraica
{orthodox}Ortodossa
{pagan}Pagana

Possiamo chiudere.Ora la religione funzionarà, ma come fare per modificare l'immagine???Semplice, apriamo di nuovo il descr_religions, e prendiamo solo la stringa delle immagini, riguardante la religiona appena creata:
religion ebraismo
{
pip_path ui/pips/pip_islam.tga
}

il percorso lo teniamo sempre uguale ovvero data/ui/pips, qui dobbiamo inserire la nuova immagine, che chiamiamo come la stringa della religione nel descr_religions, cambiamola e salviamo:
religion ebraismo
{
pip_path ui/pips/pip_ebraismo.tga
}

ora andiamo in data/ui/pips e creiamo la nuova immagine chiameremo ebraismo(l'immagine deve essere in formato tga).
Infine per assegnare la religione a una fazione apriamo il descr_sm_factions. Noi per esempio assegneremo la religione all' egitto. Cechiamo la stringa dell' egitto:
faction egypt
culture middle_eastern
religion islam
symbol models_strat/symbol_egypt.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 221, green 176, blue 69
secondary_colour red 0, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_egypt.tga
standard_index 5
logo_index FACTION_LOGO_EGYPT
small_logo_index SMALL_FACTION_LOGO_EGYPT
triumph_value 5
custom_battle_availability yes
can_sap yes
prefers_naval_invasions no
can_have_princess no
has_family_tree yes

ora ci basterà cambiare:
religion islam

con
religion ebraismo

per avere questo risultato
faction egypt
culture middle_eastern
religion ebraismo
symbol models_strat/symbol_egypt.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 221, green 176, blue 69
secondary_colour red 0, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_egypt.tga
standard_index 5
logo_index FACTION_LOGO_EGYPT
small_logo_index SMALL_FACTION_LOGO_EGYPT
triumph_value 5
custom_battle_availability yes
can_sap yes
prefers_naval_invasions no
can_have_princess no
has_family_tree yes


questo è tutto


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